Adventure Island II

Adventure Island II

Adventure Island 2 cover artwork (North American version)
Developer(s) Hudson Soft
Publisher(s) Hudson Soft
Engine enhanced Adventure Island engine
Platform(s) NES, Game Boy, Virtual Console
Release date(s) NES version
February, 1991 (USA)
April 26, 1991 (Japan)
July 22, 1992 (Europe)
Game Boy version (Adventure Island)
February, 1992 (USA)
March 6, 1992 (Japan)
April 23, 1992 (Europe)
Wii Virtual Console (NES)
  • JP December 28, 2010
  • NA TBA
  • PAL April 15, 2011
3DS Virtual Console (Game Boy)
  • JP July 13, 2011
  • NA December 1, 2011
  • PAL November 3, 2011
Genre(s) Platform
Mode(s) Single player
Rating(s)
Media/distribution Cartridge

Adventure Island II (高橋名人の冒険島Ⅱ Takahashi Meijin no Bōken Jima Tsū?, lit. "Great Takahashi's Adventure Island II") is a side-scrolling platform game produced by Hudson Soft that was released for the Nintendo Entertainment System in 1991. It is the sequel to Adventure Island and the second game in the series for the NES. While the first game was an adaptation of Westone's Wonder Boy arcade game, Adventure Island II is an entirely original work, as were all the subsequent Adventure Island games. A version was also released for the Game Boy in 1992 simply titled Adventure Island.

Contents

Plot

The player controls Master Higgins, who must travel to eight different islands in order to once again rescue his kidnapped girlfriend Tina. This time Higgins can enlist the help of a few dinosaur allies that he rescues along the way. There are also different boss characters for each world this time.

Game System

The rules of the game are the same as those in the original Adventure Island, with the main new feature being the addition of an inventory system. Before the player begins a stage, he can choose which of Higgins' animal friends to bring (if he has rescued any), as well as whether or not he should bring one of the stone hammers he has accumulated. Because of this, the player can no longer upgrade to shooting fireballs when he picks a second hammer. Instead, it gets added as a reserved hammer to the player's inventory.

The checkpoint system has been eliminated and if the player dies in the middle of a stage, he must restart from the very beginning, although the stages significantly shorter than in the previous game. When the player strikes a place where a hidden egg is located, it will play a different noise that will serve as an indicator of its location. The bonus zones are now accessed by picking up a key located inside these hidden eggs. Some of these keys will also transport the player to an item room or a shortcut to the next island. There are now underwater stages, as well as vertical-scrolling stages. When the player completes a stage riding a skateboard, he does not get to take it to the next stage like he could in the previous game. When the player completes a stage, he will be asked to choose one of ten spinning eggs that will give him a certain amount of points. The player can now backtrack during a stage as well, but only up to a certain point.

The boss of each island awaits the player on a specific stage at the beginning. However, if the player is defeated while fighting a boss, the boss will move to another area, forcing the player not only to clear his current stage, but also another one in order to fight the boss.

There are four types of dinosaur friends that Higgins can ride. These animal friends are summoned when the player collects a playing card suit hidden inside an egg. The blue camptosaurus (summoned by a heart card) attacks with his tail; the red camptosaurus (spade) can breathe fire; the pteranodon (clover) can fly over obstacles and drop stones; and the elasmosaurus (diamond) is the only dinosaur that can survive in underwater stages (the others will be lost when used underwater) and can help Higgins swim faster.

References

External links